The Cities of Eternal Fog
Prerequisite: Mortal (non-supernatural); Wits ¥¥
Effect: Your character has a Òsixth senseÓ when it comes to the supernatural. Perhaps his hair stands on end, goose bumps race along his arms, or a shiver runs up his spine. Regardless of the manner, his body reacts to the presence of unseen forces. He canÕt see or hear anything, and in fact he might not know at first what causes this reaction. It might be a response to a specific type of supernatural phenomenon such as ghosts or vampires, or it might be a general sense that something isnÕt right. Over time and with a little trial and error, he might be able to qualify what his body tries to tell him.
The specific type of supernatural phenomenon to which your character is sensitive must be determined when this Merit is purchased. It can be something as vague as a creepy feeling when in the presence of ghosts, or something as specific as a sudden chill when a vampire is nearby.
The Storyteller has final say on the exact nature and trigger of your characterÕs sixth sense, and can keep its nature secret if desired, leaving you to figure it out during play. Only mortal, mundane characters can possess this Merit. The pivotal moment of becoming or being changed into a being with supernatural capabilities eliminates it.