Experience

Experience Costs
Trait Cost
Attribute x5
Skills x3
Skill Specialty 3
Willpower 8
Humanity x3
Merits x2
In-Clan Discipline x5
Out-Clan Discipline x7
Theban Sorcery or CrĂșac Ritual x2
Dragon Coils x7
Blood Potency x8

How this table works is like this. In order to spend exp, you must first calculate the ‘dot cost’ by multiplying the dot number you want to buy by the cost multiplier. For instance, if Tom wanted to raise his Firearms skill from 2 to 3, he would need to spend 9 exp, because 3×3 = 9.

Likewise, exp costs stack. So, if Tom wanted his firearm skill to go from 2 to 4, he would need to spend 21 exp, because: 3×3 = 9 for the third dot 3×4 = 12 for the fourth dot total: 9+12 = 21 exp.

Noticeable exceptions to this are “Willpower” and “Skill Specialties,” both of which have a flat exp cost per point. Note that skill specialties cannot be upgraded, but more can be added.

Last but not least, on your character sheet, please account for your exp expenditure. Below is an example.

Merits (x2)
  • Meditative Mind (1) = 2 exp
  • TOTAL 2 exp
Clan Disciplines (x5)
  • Dominate (1) = 5 exp
  • Dominate (2) = 10 exp
  • TOTAL 15 exp
Attribute (x5)
  • Dexterity (4) = 20 exp
  • TOTAL = 20 exp
Skills (x3)
  • Firearms (5) = 15 exp
  • Larceny (4) = 12 exp
  • TOTAL 27 exp
  • TOTAL ACQUIRED: 70
  • TOTAL SPENT: 64
  • TOTAL REMAINING: 6

Experience

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