Common Rolls

Expansion of list provided here.
Action Roll
Mental
General Perception Wits + Composure
Predators Taint Resolve + Composure
Bypass Security Dex + Larceny, extended (5 – 15 successes needed, each represents 3 minutes of work)
Create Art Intelligence + Crafts (4-15 successes needed, each roll 30 minutes of work)
Examine Crime Scene Wits + Investigation (3 – 10 success needed, each roll 10 minutes)
Remembering Intelligence + Composure
Resisting Coercion Resolve + Wits or Resolve + Stamina
Solving Enigmas Intelligence + Investigation
Sleight of Hand Dex + Larceny vs Wits + Composure or Wits + Larceny
Shadowing Wits + Stealth vs Wits + Composure or Wits + Larceny
Vehicle Tailing Wits + Drive + Handling vs Wits + Composure
Vehicle Pursuit Dex + Drive + Handling vs Dex + Drive + Handling (extending and contested)
Driving Dex + Drive + Handling (car)
Repair Dex + Crafts (4-10 successes needed, each represents 30 minutes)
Disguise Wits + Subterfuge vs Wits + Subterfuge (contested)
Hacking Computer + Intelligence (3-10 successes needed, each roll represents 5 minutes of work)
Social
Interrogation Wits + Intimidation vs Stamina + Resolve (extended and contested, interrogator must equal subjects’s wp)
Lying Manipulation + subterfuge vs Wits + Subterfuge or vs. Intelligencee + Empathy (+ Auspex)
Detecting lies Wits + Subterfuge or Intell + Empathy (+Auspex) vs Manipulation + Subterfuge
Seduction Presence + Persuasion or Manipulation + Persuasion vs Wits + Composure
Physical
Initiative One die, add to inits rating
Climbing Strength + Athletics (1 success for 10 feet of height)
Catching Objects Dex + Athletics
Foot Chase Stamina + Athletics vs Stamina + Athletics (extended and contested)
Grapple Strength + Brawl minus opponent defense
Jumping Strength + Athletics
Lockpicking Dex + Larceny ( 2 – 12 successes)
Ranged Combat (guns & bows) Dex + Firearms minus target’s armor
Ranged Combat (thrown weapons) Dex + Athletics minus target’s defense + armor
Close Combat, armed Dex + Weaponry minus target’s defense + armor

Common Rolls

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