The Cities of Eternal Fog
Anger and Rotschreck
Here are some typical events that can spark an anger frenzy, with sample numbers of successes needed to resist them, or modifiers to the Resolve + Composure dice pool.
- Harassed by a panhandler 2 successes
- Idiot scrapes your new car 2 successes
- Insulted in public 3 successes
- Hours of frustration and delay 3 successes
- Reviled by someone you dislike 5 successes
- Betrayed by a partner in a deal 5 successes
- Shot by a mugger 5 successes
- Loved one in danger 5 successes
- Betrayed by someone you love 7 successes
- Lose everything you own 7 successes
- Loved one slain 10 successes
- Reviled and humiliated by someone you love 10 successes
- Provocation aligns with your Virtue or Vice ±2 dice
- Provocation attacks your Virtue or Vice ±2 dice
- Hungry -1 die
- Starving -2 dice
Virtues and Vices can work either way. Someone who gains strength and purpose from Justice, for instance, might feel extra anger at some crime that she cannot correct, but she could resist the Beast more effectively when someone takes her to task and she knows that person is in the right. Someone beset by Pride might have extra trouble dealing with humiliation, but he could make an extra effort not to embarrass himself in other cases. The Storyteller decides when a Virtue or Vice can influence the difficulty of the Resolve + Composure roll.
Kindred also find it harder to resist the Beast when hunger adds to rage. A hungry character, defined as one who has no more than four Vitae in her system, suffers a -1 die penalty to Resolve + Composure rolls. A starving character, defined as having only one or no Vitae left, suffers a -2 penalty. These penalties are not cumulative with each other. You do not suffer a -3 dice penalty for being both starving and hungry.
In some ways, the undead have less to fear than mortals do. Vampires are hard to kill, and they can hope to make up for any minor loss, given time. Injuries are also more likely to anger a Kindred than frighten him.
Sunlight and fire, however, provoke a soul-deep terror among the Kindred. The Beast knows that these forces can cause its destruction. It instinctively flees sunlight and fire in a blind panic. While in Rötschreck, a vampire wants to do nothing but run away and hide, and she lashes out at anyone in her way. If a character cannot escape the cause of her fear frenzy, she might gain a derangement from excess terror.
Exposure to small amounts of sunlight or fire, at a safe distance or under the character’s control, hardly ever provokes Rötschreck. A vampire might step away from a person lighting a cigarette, and she might prefer to stand well back from a screened-in fire in a fireplace, but she doesn’t panic. Nor does a TV or movie image of a sunny day rouse her Beast… much.
If someone jabs a lit cigarette at the character or a flashbulb goes off in her face, however, it might be a different matter. Nothing about a character’s personality has much effect on resisting Rötschreck. It’s the quantity of fire or sunlight, or the degree of control, that makes resisting a fear frenzy more or less difficult.
- Lighting a cigarette 1 success
- Sight of a torch 2 successes
- Flashbulb in the face 3 successes
- Bonfire 4 successes
- Burning building 5 successes
- Obscured sunlight 7 successes
- Direct sunlight 10 successes
- Fire/sunlight at a safe distance +2 dice
- Surprised by fire/light -1 die
- Surrounded by fire/light, but not immediately harmed -1 die
- Burned by fire/sunlight -3 dice